Elizabeth Saunders

Product Designer & Creative Technologist

(she/her/hers)

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Science Communication

Aurora A La Carte

Connecting museum visitors with the physics of the aurora borealis, one recipe at a time.

Role Science Communicator & Interactive Developer
Team Erin Fels, Julia McKeag, Ayesha Rawal, Sylvia Robles, Kira Warren
Partner CU Boulder's Fiske Planetarium
Timeline January 2026 – April 2026

The gap

Learning about the physics of the aurora borealis usually means a lecture, a diagram, a photo on a screen — abstract for an audience of elementary-aged museum visitors who learn best by touching and doing. Fiske Planetarium needed an exhibit that turned charged-particle physics into something a seven-year-old could adjust, watch change, and understand.

My role

Built for CU Boulder's ATLS/CSCI 4519: Design a Science Exhibit, taught in collaboration with makers, scientists, and science communicators Eddie Goldstein, Ann Eisenberg, Wayne Seltzer, and Michael Banks. I worked alongside teammates Erin Fels, Julia McKeag, Ayesha Rawal, Sylvia Robles, and Kira Warren.

My role spanned science communication, research, and the interactive digital prototype. I translated the underlying atmospheric physics — charged solar particles funneling through Earth's magnetic poles, colliding with oxygen and nitrogen at varying altitudes to produce distinct colors — into an accessible, joyful experience, and built and iterated on the digital aurora simulation based on teammate and instructor feedback.

The key decision

Instead of a screen-based simulation, we made the invisible physics tangible. Visitors step up to a dashboard of sliders and buttons and "cook up" their own aurora by adjusting altitude, geomagnetic activity, light pollution, and proximity to the poles. Each combination drives a real-time Pepper's Ghost illusion that renders their custom aurora in the air in front of them, and they leave with a printed recipe card of their creation. We tested it at Fiske Planetarium and showed it at the ATLAS Expo, guided throughout by one principle: idiot-proof, unbreakable, and genuinely fun.

What I built

Real-time Pepper's Ghost aurora projection

Renders a customized aurora in the air in front of the visitor as they adjust the dashboard.

Tangible dashboard

Sliders and buttons for altitude, geomagnetic activity, light pollution, and proximity to the poles.

Interactive digital aurora simulation

Iterated with teammates and instructors to make the projection more dynamic, organic, and responsive.

Printed recipe-card souvenir

Visitors leave with their aurora, their conditions, their creation.

Outcome

4 adjustable variables: altitude, geomagnetic activity, light pollution, pole proximity
2 exhibit showings: CU Boulder's Fiske Planetarium and the 2026 ATLAS Expo
28 participants who engaged in our user testing